![]() Great game, emulates perfectly 4X AA, 16X AA, 1920x1080 widescreen. This title has been tested on the environments listed below:ĭolphin 3.0-Git: Rayman 3: Hoodlum Havoc Pal version (GamePlay) However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. ![]() The graph below charts the compatibility with Rayman 3: Hoodlum Havoc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. Use this Gecko code to force the 60Hz mode. In the PAL-Version the 60Hz mode cannot be activated at startup. ![]() This Gecko code changes the game's horizontal width to accurately fill the GameCube's 16:9 area, matching the look of the other versions, adjusts any text to appear at the correct aspect ratio, as well as fixing any rendering issues. Rayman 3: Hoodlum Havoc's internal 16:9 aspect ratio option is flawed: some objects are not rendered on the sides from certain distances, no 2D elements are adjusted, and the game looks more squished than its developers intended. ![]()
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